Maths and eLearning

I was going through my books the other day on my bookshelves and noticed that I had quite a few maths books. Yes, I did a lot of maths in both high-school and university but upon reflection, I didn’t particularly like it. As you all know, when at Cengage, I was fortunate to work on Apple iBooks and one of the subjects we did a book on was for Year 9 Maths. Mathematics is a subject where exercises’ play an important role in learning. Generally, in mathematics text books a lot of related exercises given for practice.

I actually enjoyed working on the Maths widgets for the iBook, as it helped bring back some fun into the what traditionally is a boring subject for kids.I remember when I was searching online mathematics learning materials for help to design the widgets, we found several websites who provided different mathematics learning content for different levels of students as mathematics learning games for primary classes and mathematics learning games for middle school classes but not really many cool stuff for university maths.

Having an 8 year old daughter, I noticed in her primary school, her classes use a lot of innovative websites to provide different types learning content to help the teacher create a multimedia rich lesson plan. I feel that it gives the advantage of innovative education where students can learn easily and the computer guides the student to learn step by step. At home, my daughter learns mathematics online and offline as her convenience.  

I think some schools find online learning games very useful within the classes and that the teachers can engage the students to learn on the computers or they can use whiteboard for different online learning purposes. So, this brings me to the question, is there a market for me to create a maths based e-Learning game or should I let it be?

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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