With the advances of high technology (like tablets and Occulus Rift/Google Glasses etc), I have seen a rise of game based elearning as I predicted two years ago. Aside from my research I have been reading about, I have recently gotten into the good old fashioned board games again.
As you know, I have been a making a few of my own (Labyrinth and Fraggle Rock Trivia ones) but I have been enjoying playing a lot of different ones at mates places, which I found quite good to get my brain thinking about mechanics and structures for any future elearning assignments I may get in the future.I have found that in the world of computer/video based games they are subject to the same rules that board and card games are and that is that every game must find a balance between the two opposing forces of luck and skill. It can also be noted that it is a very known fact that computer/video game designers have endeavoured for decades a way of bringing together the pleasures of stories and interactivity.
Hence, why I think I was on a winner when I have been using “scenario based” approaches to my elearning developments over the last five years. As for simulations, another one of my passions, we all know that scientists have traditionally used simulation for explanatory purposes and particularly for predicting the behavior of complex systems.
Simulation theorists generally believe that they provide an approach that is too technical and goal-oriented for our task of understanding it as an alternative to representation. I hope that one day there would be a system that allows all three modes of delivery for their training/learning. What do you guys think?