Board vs Video Games

With the advances of high technology (like tablets and Occulus Rift/Google Glasses etc), I have seen a rise of game based elearning as I predicted two years ago. Aside from my research I have been reading about, I have recently gotten into the good old fashioned board games again.

As you know, I have been a making a few of my own (Labyrinth and Fraggle Rock Trivia ones) but I have been enjoying playing a lot of different ones at mates places, which I found quite good to get my brain thinking about mechanics and structures for any future elearning assignments I may get in the future.I have found that in the world of computer/video based games they are subject to the same rules that board and card games are and that is that every game must find a balance between the two opposing forces of luck and skill. It can also be noted that it is a very known fact that computer/video game designers have endeavoured for decades a way of bringing together the pleasures of stories and interactivity.

Hence, why I think I was on a winner when I have been using “scenario based” approaches to my elearning developments over the last five years. As for simulations, another one of my passions, we all know that scientists have traditionally used simulation for explanatory purposes and particularly for predicting the behavior of complex systems.

Simulation theorists generally believe that they provide an approach that is too technical and goal-oriented for our task of understanding it as an alternative to representation. I hope that one day there would be a system that allows all three modes of delivery for their training/learning. What do you guys think?

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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