Curriculum and Syllabi

It is quite often when I go do some instructional design consulting with companies I mention the words curriculum and syllabus to them and they look at me blank. For those that don’t know, curriculum is the planned engagement and approaches you as the teacher/facilitator/content expert want the content you want to teach/student to learn. This usually is dictated by the Board of Education or if it is in a corporate setting, maybe OH&S laws or compliance based things. The syllabus on the other hand is like the blueprint for your course, or the contract you are making with the student/learner. This is what you are agreeing to do and what you expect the students to do in order to pass the course. I like to integrate this sorts of stuff up front so, that you are not hiding anything and lets the learners know what they should focus on. So, normally there are certain items that need to be included.

  • Title of the course and topics
  • Length of time for the course and topics
  • Required reading and materials
  • Description of course/topic
  • Prerequisites (if any)
  • Course objectives/learning outcomes
  • Assessment details (weighting if applicable)
  • Grading scale (if necessary)
  • Due dates (if needed)

I hope this helps some people with some of the things I work on. Ciao for now.

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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