Back in the early 80’s, my nerdiness could actually be seen from space, the cool kids didn’t know how cool I will be later on my life. I think the whole ‘nerd’ thing didn’t catch on until the late 80’s at the very earliest. The cool kids listened to either Bon Jovi, Hall and Oates,Continue reading “Being a nerd”
Author Archives: theirishduck
Mentoring
Providing learning opportunities at the right time to the right employees and making sure they contain the right materials is not a new concept. Just recently through my involvement with the eLearning Network, I have been fortunate to be a mentor for a person over in the UK. Mentoring is an intriguing and increasingly commonContinue reading “Mentoring”
Amidst this COVID-19
It goes without saying, educational institutions around the world transferring their classes online in response to the coronavirus pandemic, it is evident that many academics are confronted with a steep learning curve, especially on effective online pedagogy. In today’s world, many educational institutions have digitised some of the learning programmes for students, especially at home.Continue reading “Amidst this COVID-19”
Adult Learning Rules
Starting a new job soon, I will be designing a lot of solutions for adults in the Vocational Sector here in Australia. From experience, when you create any learning solutions for adults, you need to consider the following; It goes without saying, try and use previous experience in the delivery. New learning should be linkedContinue reading “Adult Learning Rules”
Gaming thoughts
For those that know me, I have an affinity for board games. It seems some are constructed like a Mercedes and some seem constructed more like a Go Go Mobile. Some games respond actively to every touch of the pedal and hug the road on every twist of the wheel, while some have trouble shiftingContinue reading “Gaming thoughts”
Roll out strategy
It is incredibly disheartening to put all of your creative efforts into a piece of learning design for it to be largely ignored by your target audience. You’ve identified the organisational need, followed a robust design process and come up with a killer approach – so why won’t people engage with it? The answer isContinue reading “Roll out strategy”
Micro-learning 101
The concept of micro-learning is becoming more popular in corporate circles. The base of this form of learning lies in essentially making huge amounts of content smaller. For example, typical corporate learning requires attending full-day training sessions to learn basic business concepts. With micro-learning, the content is broken down into info-graphics, videos or mini activitiesContinue reading “Micro-learning 101”
Cognitive Load
I was talking to someone the other day and I noticed I mentioned the words “cognitive load” and they looked at me dumbfounded. I explained to them what it meant but made me think, how often do people take this for granted. The human brain and its ability to perform complex and difficult tasks isContinue reading “Cognitive Load”
Specifications for Game Design
Having worked on only mini games, I know first hand creating a game can be a huge undertaking. Creating solid technical specifications is a crucial part of the whole process. They provide an opportunity to make objectives and constraints explicit during the phases of design, construction and use. The specifications can become a pragmatic listContinue reading “Specifications for Game Design”
What challenges are managers facing in today’s climate?
During the last few months I was fortunate enough to be in touch with a few managers of various companies in Australia and USA. While not statistically conclusive, here are some general trends I noticed from my various conversations. Cost: Almost all companies are pressurized to show some cost savings. Mostly this is resulting inContinue reading “What challenges are managers facing in today’s climate?”