Just been reading a lot more on the latest studies in game based learning from around the world the last few weeks. I may have mentioned before, outcomes are one of the primary discriminators between games and sims. Yes, fun and entertainment are important outcomes of a game, but they are not primary outcomes ofContinue reading “Outcomes”
Author Archives: theirishduck
Boardgames
Some people get it with comic books, some in music shops. I don’t know how to pinpoint it, but there is just something special that I get when I go in to a board game shop versus browsing online. Don’t get me wrong I spend time online looking at games, which I thoroughly enjoy. ButContinue reading “Boardgames”
Onboarding/Induction Research
I was recently reading an article on ATD about Executive Onboarding: How to Hit the ground Running by Cheryl Ndunguru. It made me ponder on this and while everyone in the workplace has a part to play in the culture of their workplace, it is in my opinion, the people with official leadership roles who haveContinue reading “Onboarding/Induction Research”
In light of LEGO Masters on TV
As a kid growing up in the 80’s, I played with LEGO pretty much every day of my life like most boys I thought. I would spend hours, if not days, making all sorts of elaborate structures, vehicles and characters. I think my favourite was Technic but I had heaps of the stuff (maybe ourContinue reading “In light of LEGO Masters on TV”
Learning by Doing Book Review
Been reading a book called Learning by Doing by Clark Aldrich. Even though many of the examples in the book come from industry and the military, his frameworks allow those examples to be translated into higher education. I liked it because it had guidelines for developing and implementing simulations in real-life. I thought I would share withContinue reading “Learning by Doing Book Review”
Innovation
As you all may know, there has been a lack of innovation around the e-learning industry lately. From my perspective, this is a result of the unhealthy, cautious relationships established between buyers and suppliers of e-learning products and services. So, there’s a big question here (a virtual elephant in the room): when businesses talk aboutContinue reading “Innovation”
COVID and Zombies
Okay, guilty, I have been watching a lot of the TV show “The Walking Dead” lately plus with all this COVID stuff going on I am getting a bit alarmed where this all will go. Normally, i’m not a big zombie apocalypse guy, and to be honest, I am kind of sick of the vampireContinue reading “COVID and Zombies”
Gilberts BEM
While working with a recent freelance client, I recently overheard some people talk about this cool thing called Gilberts Behavior Engineering Model, so I thought to myself, I should look into this. So I came across this article, and it was definately worth a read for those in Instructional Design and Change Management circles. Basically, thisContinue reading “Gilberts BEM”
The importance of BA and UX
A common problem I have come across recently seems to be that some stakeholders (and some of my family and friends) just don’t understand the role of BA and UX in eLearning. I believe this challenge can be absolutely solvable. Solving this however seems to be an ongoing process, and involves plugging the credibility gap,Continue reading “The importance of BA and UX”
Rewards and Game Mechanics
I have been reading a lot on game mechanics lately (in order to integrate some forms of ‘gamification’ into my eLearning projects) and found that to make great games compelling, the player’s experience and expertise needs to change over time and in meaningful ways. Games dole out just the right amount of challenge and learningContinue reading “Rewards and Game Mechanics”