In light of LEGO Masters on TV

As a kid growing up in the 80’s, I played with LEGO pretty much every day of my life like most boys I thought. I would spend hours, if not days, making all sorts of elaborate structures, vehicles and characters. I think my favourite was Technic but I had heaps of the stuff (maybe our parents weren’t as stingy as I had always thought, since I got it every year until I was 21) and it is still the best of all my toys. Hey, Cass even bought me the new LEGO Voltron kit for Xmas and I cannot wait until Penelope is bigger to start building it.

Anybody want to guess how many LEGO bricks are made every year? After reasearching, they claim its more than 50 million a day.

Sounds like a lot. And yes it is! To the tune of 19 billion every year. Yes, 19 billion of those little bricks that can build just about anything — from castles and spaceships to monster and robots.

I just recently saw this cool animated stop motion Lego movie. Wish I kept the link to share. I must have watched it over 10 times; I loved the car and the smoke from the tyres made out of cotton wool, the liquid paper daleks, the use of the LEGO megaphone as a gun with the paper muzzle flashes, all leading up to the big shoe chase. And then there was the bit where the animator himself is attacked by the double clawed bulldozer thing – how awesome! Even the last sequence when it all gets put back together in fast motion was totally amazing to my young mind (and still is!).

Long live Lego! I’m happy Channel Nine got the rights to do Lego Masters, keep up the great work Ryan and Hamish.

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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