Gaming thoughts

For those that know me, I have an affinity for board games. It seems some are constructed like a Mercedes and some seem constructed more like a Go Go Mobile. Some games respond actively to every touch of the pedal and hug the road on every twist of the wheel, while some have trouble shifting and then bang around noisily from all the loose connections.

In game terms I mean that some games have all of their mechanisms tightly tuned, where every rule presents an agonizing decision, and every decision affects your game, while some games are thrown together, with rules that hardly matter and frequent decisions that are barely relevant.

Even if the latter game “basically works” it lacks the thrill of the feeling you get when a game has been trimmed and tuned. An awesome game is one which is not only fun, but which has all of its mechanisms tied together, effective, and purposeful. In this sense, it must have an aesthetic thrill that goes beyond its basic function of entertainment and competition.

I feel a well constructed board game needs to be efficient but it need not be simple. It is not important that there are very few rules – only that every rule contributes significantly to the game play. Anyone else like board games?

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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