Most organisations and companies have style guides that cover the use of their logo and other graphic elements including reports, business card, stationery design and sometimes web page layout. These are useful documents from a branding perspective, but they generally don’t cover specific eLearning Interactive design requirements and this often results in inconsistencies across interactivities.
ELearning interactives play an important role in representing an organisation and it is vital that they too portray a professional and consistent image. ELearning design guidelines and standards are just as important to ensure a strong and unified corporate image is projected. They will also assist with the:
- timely implementation of new initiatives
- development of new interactives and revision of current ones, and
- quality of designs.
ELearning Interactive design guidelines and standards can cover elements such as:
- page layout details
- position of the logo, title, revision date
- heading hierarchy
- font attributes
- line weights
- buttons, fields and label dimensions and positions etc.
- colours and visual elements
- standard wording used within your forms
- logical sequencing, and
- input and formatting requirements.
With standards in place it is easier to maintain a high quality of design regardless of who is undertaking the design of new forms or changes to existing forms.
I have just finished creating a Pattern Library for the company I am working for at the moment for the new courses we plan on creating next month. If you or anyone needs any assistance on this sort of stuff, feel free to contact me, I am more than happy to help out.
Published by theirishduck
I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities.
With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States.
With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions.
I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams.
I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.
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