Amidst this COVID-19

It goes without saying, educational institutions around the world transferring their classes online in response to the coronavirus pandemic, it is evident that many academics are confronted with a steep learning curve, especially on effective online pedagogy.

In today’s world, many educational institutions have digitised some of the learning programmes for students, especially at home.

Experience has taught us: Don’t expect too much of everything.

The general misunderstanding, among administrators and educators, is that those in charge of the digital learning unit have big buttons that we can magically press to make things happen online.

We need to be more realistic about how much we can produce in a short time.

Educators need a break from the teaching tasks, if you want good quality: Some to write materials, others to convert to digital content.

We must also accept and acknowledge the differences between teaching and learning online.

Most academics just want the best performance through the combination of PowerPoint software and broadcasting to re-create a lecture. But though their voices and presentations are appealing, it is a waste of time.

PowerPoint slides do not create great visuals, and unless the speaker reads the script, the broadcast administration is often full of doubt, distraction and false beginnings.

And it’s not easy to transfer lectures to digital platforms. Educators should be prepared to rewrite the materials, so that they have a logical and concise flow, making multiple screens eye-catching.

Educators should also provide and incorporate assessments and tests into their presentations.

The best function of digital content as a small series of related learning is to increase the assessment of the knowledge built into each level.

What students want from the materials online is the opportunity to interact.

The more clicks you can make, the more they love it. It doesn’t matter whether it’s a question of choice, a chance to drag and get a summary in the right order or just a button to reveal information.

The more templates you can create for your digital content creator to use and customise, the more time you will have and the more integrated the teaching materials will be. But pay attention to accessibility issues.

Watch out for the firewall too. Some students who access your materials may be in an area that prevents coverage.

Therefore, a lesson that revolves around YouTube clips will not be accessible to firewalls that may also impact Google Docs’ embedding.

Remember, too, that not all students have high-speed broadband connections.

If people do write, edit and publish their own materials, the content they produce makes sense to them, but probably not to others.

Giving feedback is a learning event. Providing feedback shows students what they got, but they don’t get a chance to ask why something isn’t right.

We are now on the verge of artificial intelligence and we do not have to expect this. In the real world, programmed responses to responses may be unrealistic.

For students who want the touch/power of educators, we have to offer visual guidance.

And it is another tool to help create ideas for a unified course, rather than the different materials that you may, in fact, have been assigned to pull together.

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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