I spend a lot of time remembering and reading about the video games I played while growing up, mostly because it’s the closest I can come to actually playingthem again, until the magical day arrives when I have an entire room in my house dedicated to housing a classic arcade and console collection, but I totally don’t think Kaylie would let me. Maybe it’s a geek’s midlife crisis, or something, but I have really missed those arcades recently.
Whenever I play any classic arcade or console game, it’s like I’m flipping very rapidly through a book with different places and years on each page; I see just enough to make an emotional connection, but it never enough to capture any details. I don’t know what it’s like for anyone else, but for me, when I pick up a joystick controller today, I pick it up in 1979, 1980, 1983, 1985. When I played Pitfall! the other day on iPhone, I played it in my living room, on the train to work,and remember it going to Braden’s house playing it too.
It’s awesome that I can play every Atari game ever written using the emulator on my Xbox, and it’s a lot of fun to plug in an Atari Flashback for a quick ‘Missile Command’ battle, but those experiences aren’t quite the same as playing an actual vintage Atari. It’s pretty easy to walk into a Target or a Best Buy these days and get one of those joysticks that has a dozen or so games in it, and being able to play them in some form is always better than not being able to play them at all, but the joy I feel when I get to play on an actual console just can’t be emulated. There’s something about searching a box for exactly the right game, flipping the switches, and picking up an actual joystick to play Frogger or Pitfall or River Raid that emulation just can’t capture.
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Published by theirishduck
I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities.
With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States.
I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications.
With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions.
I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams.
I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.
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