iBooks Reflection

For a while now, some educators would claim that the textbook as we know it, is dead. Apple’s iPad Mini/iBooks Author event last year suggests we are definitely closing in on the deal. I will not talk about the viability of the iPad as a textbook replacement in the world of shrinking budgets, instead I’ll focus on how working with iBooks Author (iBA) with the iPad can turn traditional books to informative, engaging and fun uses of multimedia.

iBA, for those that want to know, requires a Mac computer running OS X 10.7.2 or later and it accepts text from Microsoft Word and other text editors. We had a team of editors, who did the research and writing on a variety of computers (mainly Windows machines) and sent the finished copy to the production and design teams. Images, audio and video files collected by Permissions and were added to the eBook project with a simple drag and drop. By collaborating on an iBook it drew people from a wide range of creative skills – creating audio clips, producing illustrations, shooting and editing video. Because a variety of media can be included in an iBook, there were numerous opportunities for us, of all ability levels, to be active contributors.

So in conclusion, from the help of Apple, digital technologies have put people in charge of the information they access, store, analyze and share. Most importantly the digital era has given students an expectation of informational choice. Creating an iBook harnessed all those motivational factors into an engaging learning experience and allowed/forced us all to collaborate and work together, we relinquished responsibility for learning to the student and provided staff a valuable opportunity to reflect on both process and product.

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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