Having worked on only mini games, I know first hand creating a game can be a huge undertaking. Creating solid technical specifications is a crucial part of the whole process. They provide an opportunity to make objectives and constraints explicit during the phases of design, construction and use. The specifications can become a pragmatic listContinue reading “Specifications for Game Design”
Author Archives: theirishduck
What challenges are managers facing in today’s climate?
During the last few months I was fortunate enough to be in touch with a few managers of various companies in Australia and USA. While not statistically conclusive, here are some general trends I noticed from my various conversations. Cost: Almost all companies are pressurized to show some cost savings. Mostly this is resulting inContinue reading “What challenges are managers facing in today’s climate?”
ELearning and Marketing
Having worked both in eLearning and marketing, I have watched my profession shift to more learner/customer-centric, personalized tactics powered by data and technology. Customers had gotten too smart, too savvy. It no longer worked to shove our messages in front of a mass audience, hoping that a percentage of them would be convinced of whatContinue reading “ELearning and Marketing”
Mobile based Learning
We live in a society now that a modern-day corporate learner never leaves home without his or her smartphone. This mobile device, after all, serves as an extension of technology-savvy individuals. With it, they search the web for new information and of course keep themselves entertained. This alone creates new opportunities for you and otherContinue reading “Mobile based Learning”
Devising Instructional Strategies
Of late I have been receiving lots of queries on creating an Instructional/Learning Strategy. I am not going to define Instructional Design Strategy here. Instead I am going to share my childhood learning experience with you. As I go back to my younger days, I remember my mum and dad who used to have aContinue reading “Devising Instructional Strategies”
Minigame Thoughts
Whilst playing Mario Party with Cass, I was thinking the other day, how I could I make some quick little wins for some eLearning solutions, so I could maybe modulize and integrate into some solutions. Obviously, I thought of minigames. For those that don’t know, a minigame is a simple game created to provide varietyContinue reading “Minigame Thoughts”
Outcomes
Just been reading a lot more on the latest studies in game based learning from around the world the last few weeks. I may have mentioned before, outcomes are one of the primary discriminators between games and sims. Yes, fun and entertainment are important outcomes of a game, but they are not primary outcomes ofContinue reading “Outcomes”
Boardgames
Some people get it with comic books, some in music shops. I don’t know how to pinpoint it, but there is just something special that I get when I go in to a board game shop versus browsing online. Don’t get me wrong I spend time online looking at games, which I thoroughly enjoy. ButContinue reading “Boardgames”
Onboarding/Induction Research
I was recently reading an article on ATD about Executive Onboarding: How to Hit the ground Running by Cheryl Ndunguru. It made me ponder on this and while everyone in the workplace has a part to play in the culture of their workplace, it is in my opinion, the people with official leadership roles who haveContinue reading “Onboarding/Induction Research”
In light of LEGO Masters on TV
As a kid growing up in the 80’s, I played with LEGO pretty much every day of my life like most boys I thought. I would spend hours, if not days, making all sorts of elaborate structures, vehicles and characters. I think my favourite was Technic but I had heaps of the stuff (maybe ourContinue reading “In light of LEGO Masters on TV”
