Hazard Identifcation VR Solution

Working for a high powered customer focused retail organisation it comes with no surprise that they would like to be on the pulse with their learning offerings for staff. Being part of the Retail Operations Learning and Development Team allows me to work with a great set of professionals talented in different capacities.

The Workplace Safety Manager approached me recently to work on a series of micro-learning learnlets for our Team Members covering topics like Working With Heights, Mechanical Assistance Aids, Manual Handling, Slips, Trips and Falls and Hazard Identification.

The content for these were written in partnership with himself and I and majority of these I created SCORM packages to help guide the learner through some compliant information (textual) and the occasional scenario with the use of videos and animated info-graphics.

But for Hazard Identification I thought I would explore the use of Virtual Reality/Augmented Reality to try illustrate the “real world” factor. As a learning objective, measure of navigation ability, Team Members are asked to identify a series of hazards through both a real world environment store and warehouse (2 Scenes, 5 areas each with 12 hazards) through a series of hot-spots and panels explaining the hazard in question.

It is iOS, Android, Samsung Gear VR, Daydream, Web, HTC VIVE, Oculus Rift compatible, the immersive virtual reality technology has now been embedded into our safe design approach and hazard identification and risk control processes.

I knew we needed to engage our Team Members in a more immersive way and so I thought a virtual reality system may help us to bridge that gap, and show the Team Members what the proposed designed would look like in as close as possible to a real world space, and then in turn reduce injuries that are happening in our stores.

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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