Programming Passions

I recently applied and got interviewed for two software engineering positions, one of which I was extremely qualified for technically, the other borderline qualified for. I will not mention names but I was quite surprised to be rejected for both positions, not because of any lack of technical merit, but apparently because I didn’t seem excited enough about the job. Even for the job I was only borderline qualified for, my interviewer’s main objection was that he couldn’t see any “passion”. Coming from a background in instructional and UX design, it was surprising to me that it would even be a factor. Now, I know for a fact that, at least in aerospace, many engineers walk around all day with about as much passion as a block of wood, and yet do their jobs just fine. I was one of them myself. But, apparently, software engineering is different. “Passion” or “excitement” is a common requirement for software engineering jobs (that is, unless you work for Microsoft, which is well known to be one of the most emotionless companies there is, in my opinion). For me, computer programming has a subtle human warmth to it that classical engineering tasks (say, control theory or structural analysis) lack. There’s a level of expressiveness in writing software that is utterly absent in structural analysis, and I believe that this expressiveness attracts passion. In other words, I think software engineering is inherently passionate. Thoughts?

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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