Adobe DPS

The last few days I have been working with the new Adobe Digital Publishing Suite, the fact is, in this version of DPS, you never actually get a Folio file saved on your machine. You now virtually create Folios within your Folio Builder panel within InDesign, and then upload individual articles to a Folio using your Adobe Id to the Adobe DPS Servers. You can preview your Folio within the browser-based Folio Producer, or you can push the Folio to your tablet and view it using the free Adobe Content Viewer Application. I hear you ask, does this take more time than just saving a Folio file and dropping it into iTunes? The answer is yes. It takes as long as it needs to create the folio and upload it, and then download it to the tablet.

Therefore, this means every time you want to preview changes for a document on your tablet device, you need to pass it through Adobe. The reason this workflow was enacted was to protect folio content from being freely distributed and pirated. Without this workflow in place, what would stop people from creating their own Folios and selling them (not in a marketplace) to view only in the Adobe Viewer?

This would defeat the purpose of companies having their own branded applications. The Adobe Content Viewer was just made as a testing playground, and not a means of distribution. So, now there’s a lot to consider in this brave new world of Adobe Digital Publishing. Overall, there is no “right” or “wrong” way to structure your content. It really depends on the content and how you want to deliver it, and how the consumer ingests it. Good luck everyone with your DPS journeys.

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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