As you all know, late last year we all saw the launch of the next generation of consoles from Microsoft and Sony. The Xbox vs Playstation rivalry continues, while online, most kids are enjoying the re-birth of old school PC gaming. Yet, from my research and talking to teachers, all the talk about technology in schools is about 1:1 mobile/tablet devices or BYOD policies, and how to maintain a technology ecosystem, so that students can be exposed to a breadth of devices, operating systems, and programs. As such, consoles rarely get a look in. Which is sad really, considering the power of these awesome platforms. An old mentor of mine used to say that schools missed a great opportunity with interactive television, and that its potential as an educational tool was never fully realised. I would totally agree with him, and I honestly think that consoles could help facilitate this. Just look at the quality of experiences that consoles offer. For example the Wii can be an awesome learning technology, with its collection of Wii Sport games, which could be used to explore physics, movement, or even statistics. Even talking about the actual hardware itself, accelerometers and gyroscopes in the wii-motes etc. There is obvious potential for great education opportunities here. Sure, it challenges some old parents that may have like, “popular culture and children’s entertainment don’t have a place in a school environment”. Well, sorry you oldies, I believe there is a role for consoles in the classroom. Just food for thought guys.
Consoles in schools
Published by theirishduck