Researching reflections

As you all know, I have been working on a few simulation concepts at work and for years, simulations have played an important role in the training activities of certain sectors, like the defense, aviation and aeronautical industries in several countries, not just here in Australia. These days, simulations are being adopted in other industries and for a broad range of skills and competence development. Technology and cost barriers are continuing to shrink, opening up the potential for wider adoption of simulation technology. I believe that simulations offer advantages over handbooks and they can complement lectures, demonstrations and give real world practice.

I have also been investigating the mobile Learning (m-Learning) sphere. This is due to a few things, firstly, I now have a tablet based device now, and can definately see a growth market for this. For mobile learning there are two distinct potential markets which I see evolving:

The first one is the market of learning services for people that are without infrastructure (accessibility to internet and e-learning may not be as wide spread in rural or remote areas) and learners in developing economies.

The second one is the market of learning services for people who’s jobs require them to continuously move, people learning and receiving information while visiting various sites and locations, certain types students needing individualized learning education, on the move and while on external projects.

From my research, in the United States, PDAs have already been used in schools and for workers on the move and this thing had significant results in terms of improved learning effectiveness. In Europe, mobile learning is beginning to develop, and telecommunications companies such as Nokia and Vodafone have already integrated these technologies into their training and development systems. So, having said all this, I think this year, I will invest some time into looking into more m-Learning solutions.

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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