I have been working on a few mini apps and SCORM packages at work lately and the discussion of splash screens and their relevance and importance came up. For those that don’t understand, splash screens are those still images that fill the screen of a mobile device when you open up the app. On a desktop, they can be full screen (such as for an operating system) or a portion of the screen (for example, Photoshop, Illustrator, and so on). They usually give feedback that the system has responded to the user’s action of opening the application. Splash screens can include loading indicators and animations but are often static images.
I feel that sometimes splash screens are often abused as a way of getting branding in front of the user, but they should only be used if loading is going on in the background. An app that displays a splash screen for a few seconds could prevent the user from actually using the app, and that is the whole reason the user has the app in the first place. In my opinion, mobile apps are especially designed for quick, short uses. You normally want to load it up, do your job, then move on.
Sure, for the first run, the app might not have any content to display, so it can show a splash screen while the request for content is made, making sure to give an indication of progress. But, don’t you think for subsequent loads, the cached data can be displayed while the request is made. What do you all think?
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Published by theirishduck
I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities.
With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States.
I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications.
With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions.
I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams.
I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.
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