Apps Apps Apps

I get asked all the time, can you please create me an app? Or how long will it take to make an app etc. Well, honestly the easiest option for me creating an iPhone or Android application is to build it in the browser using Web development languages like HTML5 and JavaScript. For those wanting to know, the native iPhone app development language of Objective-C is really a pain in the bum and Apple like to change their minds every six months, whereas I can build an application in the browser using the skills I already have without thinking.

Second, browser-built apps are easier to build and distribute, just need hosting like websites etc. They are portable and accessible from multiple devices, which also in turn helps to spread the application’s popularity. Also on the upside, browser-built apps update instantly, generally load faster, are easier to read and update and offer more flexibility for future feature updates. The only major setback is that applications built this way is that HTML5 can’t access native features like use the accelerometer, GPS, camera, access the contacts 100%, or if you want robust applications, like 3D games or some funky gesture based thing.

If your goal is to sell a complex, full-featured application, building a native application would be your best bet and take me ten times longer. But before asking me to build you an app, come have a chat and discuss more what exactly you want it to do etc.

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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