At a very simple level, storytelling and instructional design and have some common elements; like planning, research, and content creation all of which can be utilized for effectively developing an experience for the audience. Storytelling offers a way for all concerned how to really understand what they are building and the audience that they are creating it for. From my research, it can be seen that stories can allow the most complex of ideas to be effectively conveyed to a variety of people. This crafted product/experience can then offer meaning and emotion for its users. At conferences, I have noticed the people that are using the power of narrative in some of their projects are doing it in vastly different ways.
Instructional design professionals typically have to work with people from many different backgrounds. Depending on the type of project, it might require the effort of everyone from an fuel engineer to a financial controller. To make matters more complex, large teams tend be split with concerns regarding their certain subject matter, hence building what we call ‘silos’. For me, this is not always in the end-user’s best interest and results in a diluted and poor experience for all parties involved.
So I think, the use of storytelling is a way to connect teams quickly, and gain insight and understanding of everything. The experiences we create communicate with those elements through the design, content, and user interaction. Storytellers have successfully been communicating for much longer than e-learning has been around — which I think makes it a valuable tool from the business side of design. Having said that, I will be researching more into this topic and seeing if I should design a workshop for work.
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Published by theirishduck
I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities.
With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States.
I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications.
With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions.
I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams.
I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.
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