New Starter Reflections

For those not in the know, I started a new job just recently with a wellbeing based company. Now first impressions, most people I know would cringe at the words, insurance and wellbeing etc, but honestly, this place is so relaxed and happy and I like their attitude towards peoples lives and values.

Also, I think it is important for a new employee like me to feel positive about the corporate culture they are entering, and as most have the ice broken by being shoved head long into the deep bitter cold, first impressions are often poor.

That is where, I believe gamification could relieve these problems, and make the training period much more efficient and speedy. As we are all about wellbeing and that is not all about the health side, gamification makes a task more pleasurable to the brain, as well as less intimidating. So, playing to the natural human instinct to fulfill leisurely challenges in sets of rules, gamification makes the process less painful, less stressful and in turn more fun.

As a result of this, especially in a company that practices wellbeing elsewhere, first impressions are positive and enjoyable, and work remains a pleasure in the employee’s life, rather than a terrifying drudgery which must be endured. Add to this the fact that, if we had a system in place for gamification, the staff will be driven to learn and do so creatively, and you have a much less painful orientation process than ever existed before.

How I think I can implement this is simple, itemize all of the stff benefits that come from being a fully trained employee of any position. Rate them by value, and deny the new staff all but one. Now, itemize the training and levels of effectiveness in a work related task. Assign success at a level of points. As a staff member reaches a certain level, they unlock a new benefit. Free meals in the cafe, yoga lessons, parking for the day, or even more extravagant things if the company has particularly nice amenities.

Thoughts?

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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