Happy New Year to everyone. I hope all had a good time over the silly season and are all ready to go back to the joys of work. I am lucky that I enjoy my job as I learn new things every day, just one of the perks of being in an educational publisher.
It is a known fact, that the vast majority of teachers use digital media in some capacity for classroom instruction.
Obviously, the Internet is the platform for searching for, finding, retrieving, using and managing digital media, including interactive games, activities, lesson plans and simulations. Hence, the increased use of digital media in the classroom could be attributed to its greater availability and easier access on the Web. Internet search engines could be making it easier for teachers to make good use of valuable digital content for their lessons. I am fortunate to work for a company that create solutions for interactive whiteboards. The popularity of this platform for technology-based instruction is quite astounding, since these whiteboards can be a vehicle to access online instructional and professional development resources.
At the same time, interactive whiteboards act as a bridge from traditional pedagogy the teacher in the front of the class delivering information—to a more collaborative culture of learning supported by technology. Also a note, from my research, as much as teachers perceive the educational value of digital resources and recognise some potential in tablet devices (such as iPad/Android etc), students’ ability to use these devices at school is severely limited. So, hopefully this year we will see the new wave of education using more of these cool technologies and more and make it more engaging, intuitive and fun for everyone.
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Published by theirishduck
I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities.
With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States.
I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications.
With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions.
I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams.
I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.
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