Interactive Books

It’s important to understand the distinction between apps and eBooks, as it’s something that often confuses both publishers and consumers. It basically comes down to formats; apps are mostly native iOS or Android software, whereas eBooks are documents of a particular format, such as the open standard EPUB. And eBooks can be further distinguished from “enhanced eBooks,” which use formats such as ePUB3 and Kindle Format 8 (KF8) for Kindle Fire (Amazon).

eBooks were the first to appear on devices like the Kindle, and as you all may know, have very limited interactivity. You are mainly able to flip the pages, search for content, or highlight words to see a dictionary definition. These devices also allowed font size to be increased to enable visually impaired readers enjoy books more easily. They also provided text to speech on some devices.

Enhanced eBooks (ePUB3) was a new digital publication standard that allows easy integration of video, audio, and interactivity. I expect this format to advance the future of textbooks and other educational material. Future textbooks might be able to “read themselves” with audio narration, perhaps preventing students from actually reading. But the benefits outweigh the downsides; for example, the new text books might also offer the ability to make and share annotations without destroying the book, interactive self-tests throughout the chapters, and generally a much more enjoyable learning experience.

I am fortunate to work with Apple to help bring a new platform to Australia, called iBooks. Apple have created software called iBooks Author, a free eBook creation software that lets anyone with a Macintosh computer to create iBooks textbooks, cookbooks, history books, picture books, etc. iBooks Author generates a proprietary format for books that will only be available for sale on Apple devices.

Adobe, normally the leader in everything digital, has also made available a Digital Publishing Suite via InDesign for the iPad, Android, and Blackberry platforms which also creates a great looking result but no way the power of iBooks.

iBooks, from my prespective, is a category for apps designed specifically to utilize the powers of the iPad to enable users to interact with the storyline in sight, sound, and touch. I like to think of these books as an evolution of the printed book with added interactivity in order to create an experience beyond the printed format. Examples of ways you could use this format include pop-up book apps for kids, interactive travel guides that utilize the device GPS capabilities, cookbooks with built-in timers and video recipes, or any traditional text book (like we did, for Senior Secondary History and Mathematics) that now uses the iPad to enhance the experience with interactivity with the use of HTML5 and Javascript.

Feel free to come and have a chat with me to explore the true re-invention of reading and publishing.

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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