iPhone Apps

Yup, it is the most common conversation I have with people these days concerns the process of turning ideas into iPhone applications.

Sure, I love talking with entrepreneurs and people passionate about their ideas. It’s one of the things I look forward to most in my job. Unfortunately, we are at a phase in the growth of the iPhone ecosystem where there is a significant gap between individuals with the ideas and those who are actually capable of turning the ideas into iPhone applications.

This gap is almost entirely financial in nature. The demand for iPhone developers exceeds the supply and I don’t see that changing anytime soon. The going rate for iPhone developers, at least the developers I know and trust, is $100/hour and up. I have some friends who are booked out at $150/hour for the next few months, although $125/hour seems to be the going rate in my network. At that rate, a full-time contract iPhone developer costs $5,000/week and it may take four to six weeks for an application to be developed. Sometimes it will take less and sometimes it will take more. Add to development the other costs – project management, design, QA, and marketing, to name a few. From what I have read, it is not uncommon to spend $20,000 and up on an iPhone development project. iPhone applications are not cheap everyone.

Yes, I am someone who is highly motivated by ideas. So, it pains me to say that the value of an iPhone application idea right now is pretty much zero. A great idea isn’t worth anything under these conditions. There is no shortage of great iPhone ideas, just a shortage of talent to bring these ideas to market. I am thinking I might invest in a Mac soon and get on the iPhone development bandwagon. Who’s coming with me?

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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