This post will give you the reader some principles in creating successful eLearning and help you to engage in the process of constructing eLearning material and associated activities in a way that will enact sound principles of pedagogy
I believe that there is a relationship between the extent to which a range of pedagogic affordances have been built into the design of e-learning and how well that resource is used by practitioners. In other words, the greater the affordance in the design, the greater the potential for pedagogic quality.
Principle 1: Match to the curriculum/performance criteria
The pedagogy should be matched with and aligned to the appropriate curriculum/performance criteria. Common sense you would think, but you would be surprised how many things I have seen where the content is not mapped to a formal curriculum or performance criteria.
Principle 2: Inclusion
This is quite a personal passion of mine, as I have dealt with a lot of various people in my time. Hence, the content should support inclusive practice seen in terms of: — different types and range of achievement (including special needs); — physical disabilities that can be particularly supported by e-learning (e.g. those with visual impairment); Also think about different social and ethnic groups and even gender or sexuality (if needed).
Principle 3: Learner Engagement
The content obviously needs to engage and motivate learners. I follow a 3M Model, which I have covered in the past.
Principle 4: Innovative Approaches
Although I am a big tech geek, it should be evident why learning technologies are being used, rather than a non-technological approach which achieves the same end as effectively. Digital forms should be used where they bring an innovative approach which cannot be achieved in any other way.
Principle 6: Assessment
The training should provide some level of formative assessment, i.e. assessment that is primarily aimed at improving learning. It can be based on the performance criteria, behaviours or simple learning outcomes.
Published by theirishduck
I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities.
With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States.
With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions.
I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams.
I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.
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