Flipped Classrooms Research

Blended learning is an umbrella term for learning methods that combine digital technology and traditional, in-person training. In my last workplace, we were trying to introduce a fairly new paradigm called Flipped Classroom. As you all know, in school, teachers spend a lot of time devising ways to assess their students progress and even more time trying to catch up their slower learners while keeping the rest of the class engaged.

In a flipped classroom this is solved by letting students read the content at their own pace, because they are kinda tested while doing so allowing the teachers identify where the students are lacking understanding. Then in the actual classroom, the teachers can focus their efforts on working with slower learners and the ones that understand the content don’t need to come in. A flipped classroom can still be a place full of reading, handwriting, note-taking, and all the other skills that have long been central to education. The upshot, though, is the added inclusion of interacting and using digital technology, which in my eyes the most essential mode of information in the modern world, being the geek I am.

A traditional classroom revolves around lectures that move at a set pace for all learners, inexact and infrequent testing, and a workflow that is conspicuously pre-digital. Flipped classrooms, change the traditional classroom model into the age of digital media and many content channels. Today’s classroom is not what it will be in the future.

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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