Game based training

As you know, for several years, employers have tried to develop “relevant” and creative ways to successfully train new employees and that is partly my job as an Instructional Designer. After all, people are more likely to pay attention to training videos and seminars if they can actually relate to the content or possibly have fun at the same time. I still remember the 1989 Wendy’s training (music) video designed to instruct new hires how to properly pour coffee—some of the methods do work.

From my latest research, Johnson & Johnson and Volvo use game-based training (GBT) now. While GBT can be certainly innovative, it does come with some challenges. For starters, it’s hard to determine whether employees will actually internalize the lessons, or if they will just have “fun” while playing. Thus, the game has to be carefully tailored to help employees actually learn valuable lessons at the end. It’s also undetermined whether videogame-based training downplays the seriousness of the company culture, which may worry some larger (and more serious) corporations. Beyond that, however, GBT can be a cost effective way to train people and encourage their continuing education.

Companies can save money by not sending employees to expensive conferences or off-site courses. Information can be learned at the office or at home with the help of a PlayStationXbox, or Wii. GBT is also extremely eco-friendly as it omits the need for hard copy materials (paper and ink) and reduces the release of gas emissions as a result of car and plane travel for all those environmentalists.

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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