LMSes

Being a elearning developer, you probably have come across the term LMS, or Learning Management System, well there are probably four major reasons why organisations get an LMS – and any one of these is justification enough to make a purchase I think. The core reason is to manage and administer the learning function itself: classrooms, enrolments, course catalogues (offline and online), reports (of competence) and instructors. The second reason is to facilitate learning. LMSs can be used as a platform and a set of tools to build and deliver (or enable) the learning experience, whether as a content module (often referred to as a learning object or LO) or a series of modules within a whole course based on personalised, collaborative and online learning. Third, there is the emergence of LMSs being adopted as an enterprise-wide learning application. No longer just a system for the L&D department to provide for Induction and Competency based training, the LMS is now seen as a system for the entire company to provide for any type of learning and at all levels. Fourth, from my research in elearning over the years, there is a trend towards using an LMS system as a performance management system (to identify performance gaps and succession planning issues in a company); as a vehicle for individuals to manage their own learning (personalised learning ‘spaces’); and as a key tool in increasing employee retention and enrichment.

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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