More ELearning and Games findings

As you all know, probably from reading my blog often enough, simulations as a learning mechanism has been employed for many years in various forms (from flight simulators to business simulations) and is getting more popular weekly. Games are now quickly gaining ground as legitimate learning experiences also.

It is important that eLearning designers and developers like me understand how the old classic theories and principles of learning can help support these strategies so that we are using the right design techniques to help us create more effective experiences and so we can justify and prove the use of these strategies in organizations where stakeholders may not understand the value of games and simulations.

One of my favourite learning theorists other than Bloom, is Robert Gagne. According to Gagne, there are nine events that need to be present in order for learning to occur. I believe that all these can be taken in consideration when designing games and simulations as well. This paper by Katrin Becker draws parallels from the Nine Events, as well as Gardner’s Theory of Multiple Intelligences to the design of games. I hope you find this as interesting and useful as I did. Nice read.

Published by theirishduck

I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities. With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States. I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications. With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions. I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams. I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.

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