As you all know, probably from reading my blog often enough, simulations as a learning mechanism has been employed for many years in various forms (from flight simulators to business simulations) and is getting more popular weekly. Games are now quickly gaining ground as legitimate learning experiences also.
It is important that eLearning designers and developers like me understand how the old classic theories and principles of learning can help support these strategies so that we are using the right design techniques to help us create more effective experiences and so we can justify and prove the use of these strategies in organizations where stakeholders may not understand the value of games and simulations.
One of my favourite learning theorists other than Bloom, is Robert Gagne. According to Gagne, there are nine events that need to be present in order for learning to occur. I believe that all these can be taken in consideration when designing games and simulations as well. This paper by Katrin Becker draws parallels from the Nine Events, as well as Gardner’s Theory of Multiple Intelligences to the design of games. I hope you find this as interesting and useful as I did. Nice read.