I used to be pretty passionate about the OpenGL (http://www.opengl.org) graphics API, and I spent a fair amount of my time doing scientific visualisations. I still use it sometimes and think it’s a pretty well designed API, and it’s certainly still much more pleasant to program with than Direct3D, mind you I haven’t done much D3D work. But as you all know, Direct3D won the war. SGI is basically dead (big sad face for me), the OpenGL Architecture Review Board is mostly reactive instead of proactive, and Direct3D is the stable and mature platform that drives the features for each generation especially in the areas of gaming (like XBox 360 and PS3, no idea what Wii uses). What do you guys think of the 3D market? It is true that SGI should have had a clue and kept ahead of the curve and figured out the commodity 3D hardware thing themselves, eventually dying.
Published by theirishduck