I’ve been messing around with this Flash CS5 30 day trial at work and thus far it will be a fantastic upgrade when I eventually buy it. Not because of new features or the “Adobe interface” (which honestly is just Adobe tabs wrapping old Macromedia UI elements), but because Flash CS5 is a Universal Binary for Intel powered Macs. And…wow. What a difference. CS5 launches in barely a second, the publishing of SWFs is incredibly fast, and the application UI feels much more responsive.
Anyway, on to the point of my post. Flash CS5 changes the default way the app publishes content. In addition to the HTML / SWF it has always created, it now creates a separate Javascript file that the HTML file must use in order for the SWF to appear in a browser.
Embedding with Javascript has been something most seasoned Flash developers have been doing for years, but until now its been kept away from general Flash users. CS5 changes all that. Every Flash user, from beginner on up, will be required to upload this JS file, as well as copy plenty more player embed code if they want to embed movies in a separate HTML document (and then figure out how to change the embed src link to the requisite JS file).
Was there a way around this? Not really. Macromedia/Adobe were caught between a rock and a hard place with the whole Eolas/Internet Explorer lawsuit – which forced a change to how the most popular browser on the planet (grrrr) embeds rich media content – and prevented Flash movies all over the web from auto-playing, not to mention those heinous “Click here to activate” confirmation dialogs. Including a Javascript file resolves these issues, but it’ll undoubtedly make life more difficult for Flash beginners.
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Published by theirishduck
I love the ability where I can plan, prioritise, design, develop and deliver blended learning solutions for a variety of markets. I love to consult and advise about the best use of digital learning and improve design standards in line with evolving ways of working. I also enjoy to keep up to date with, understand and regularly recommend emerging technologies and practice to improve individuals, teams and organisational capabilities.
With over 12 years digital learning experience and demonstrated experience in both instructional design and eLearning development, I have also a lot of experience conducting training needs analysis including how to leverage principles such as design thinking and root cause analysis to understand and address performance gaps. I also have led many facilitation workshops and even presented at iDesignX and Game Developers Conferences both here in Australia, Wales and in the United States.
I bring loads of coding experience in Java, ASM, C++, HTML, JavaScript, SCORM and xAPI, as well as proven capability using Adobe Captivate, Trivantis Lectora and Articulate Storyline 360 Studio authoring programs. Of course, Adobe Creative Cloud is also part of my toolbox which I also use daily. Being taught traditional and advanced 3D animation techniques, I love hand drawing and polymer clay sculpture, but can also use the Blender, 3D Studio Max, Maya and Softimage applications.
With strong multimedia, training and programming backgrounds, I understand modern learner behaviour including micro and social learning, I am very familiar with most LMSes and app-based (XCode and Android Studio), adult learning models and e-solutions.
I also possess the ability to manage multiple projects simultaneously, whilst being pro-active in delivering work independently with minimal supervision, but enjoy working in teams.
I've been told I am a resilient, relationship focused guy which can manage and navigate conflicting views and stakeholders/subject matter experts.
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