MDA Framework Research

LeBlanc, Hunicke and Zabek defined a game in terms of its Mechanics, Dynamics, and Aesthetics, also known as the MDA Framework. Mechanics are basically the “rules” of the game. These are the constraints under which the game operates. How is the game set up? What actions can players take, and what effects do those actions have onContinue reading “MDA Framework Research”

Be kind to your learners

Too often in eLearning, some instructional designers punish learners inadvertently by making the tasks or quizzes too hard. Obviously, there are cases where making the game hard is necessary (a challenge) or hard fun (such as in Lazzaro’s Four Keys to Fun), but what about the player who is trying hard to play but lacks theContinue reading “Be kind to your learners”